The world now supports larger landmasses, more objects, bigger buildings, building interiors that can be accessed without loading screens, and many other additions that enhance visual fidelity, immersion, and the gameplay.īehind the scenes, AnvilNext's engine has been completely rewritten to greatly reduce the number of draw calls that have in past games caused CPU bottlenecking, which prevented GPUs from operating to their full potential. Furthermore, the Global Illumination system is now more realistic with the addition of volumetric technology, physics-led objects react more realistically, and cloth behaves in a realistic manner on the protagonist, in the environment, and on other characters. For Unity there has been a similar upgrade, with Physically Based Rendering (PBR) being the stand-out addition, enabling materials, objects and surfaces to look and react more realistically to lighting, shading and shadowing. For Black Flag, the engine received a variety of significant upgrades, including pre-baked Global Illumination, volumetric fog, dynamic weather, and dynamic foliage to name but a few examples. Īssassin's Creed IV: Black Flag utilized an upgraded version of Ubisoft's AnvilNext graphics engine, first debuted on PC in Assassin's Creed III. Recommendations for compatible configs can be found here. Graphics: NVIDIA GeForce GTX 780 with 3GB VRAM.Processor: Intel Core i7-3770 3.4 GHz or AMD FX-8350 4.0 GHz or better.
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